I have the game on Steam but got it also on gog due their crossplay feature, and I've been looking that it seems that most of the content on Steam's workshop is the same that the content on Nexus mods, but I have some questions on this:ġ) Has been made any "mod remake" on Legend of Grimrock 2? Are all the dungeons listed there "exclusive" for the first game or is porting them to the sequel easy?Ģ) Is the Workshop content "par" with the Nexus Mods one? I'm one of these guys who support DRM-Free games, and I would rather get the game on gog than on steam (as waiting for a humble bundle as I did with the first would be a thing of rolling a dice). If you currently play 1.03 use one of these workarounds if you can't get past some thorn obstacles in Grimforest: Destroy the obstacles with ranged weapons OR - go to Documents\Almost Human\Legend of Grimrock 2 - open grimrock.cfg (with notepad) change lines for: cjavascript-event-stripped true Start game press console will appear type each. The source files are available as a separate download on Grimrock Nexus. Alternatively there is Grimrock Nexus where you can download and upload dungeons, monsters, items. It has been referred to as 'Grimrock on Steroids' and 'Grimrock 1.5'. Currently there is 625 custom dungeons in the Steam Workshop. I'm almost at the end of the main quest of the first game and I'm completely blown away by the game (Playing on normal, old school). Legend of Grimrock - Master Quest is a complete re-working of the entire original game with tons of new puzzles, updated dungeon designs, unique story elements, and more.
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